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![re-rendered.png](https://static.wixstatic.com/media/83eefc_493ca2c0859f4dc59e304d6ae22c669b~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/re-rendered.png)
re-rendered.png
![Car_angle.png](https://static.wixstatic.com/media/83eefc_b03f72f451384b47941b4954dcda83e6~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/Car_angle.png)
Car_angle.png
![ModeltopologySmoothed.png](https://static.wixstatic.com/media/83eefc_30443b99546d46258ca92eea9a60f3ce~mv2.png/v1/fill/w_980,h_517,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/ModeltopologySmoothed.png)
ModeltopologySmoothed.png
After applying 3 iterations of turbo smooth
![re-rendered.png](https://static.wixstatic.com/media/83eefc_493ca2c0859f4dc59e304d6ae22c669b~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/re-rendered.png)
re-rendered.png
Sports Car
Maserati Granturismo
The longest project but honestly the best and the one where I learned the most about 3D studio max, taking over 10+ hours I spent several weeks working on this at the internship and at home. While following a tutorial I learned how to create very difficult shapes such as the hood scopes on the front of car, how to model out tires, grills, windows, bumpers, and how to properly create good polygon topology to avoid wobbliness as well as crookedness in the overall shape, and at the end I created a custom light render scene as well as metal, rubber, and plastic materials as well as a tire texture for every tire in the scene.
Sports Car: About
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